Map Lords

The Europe map

The Europe map stretches from Iceland to the Volga. Bigger, longer (15 minutes by default) and more uneven than France, it rewards players who read the geography.

Game on the Europe map, starting in Île-de-France
A game on Europe: each House has carved out a kingdom, barbarians still hold the center.

The map in numbers

Territories are not all equal

On this map, a territory's income depends on its size. The base of 0.5 gold per second is multiplied by a value between 0.6 (Saxony, Kosovo, Schleswig-Holstein…) and 1.6 (Muscovy, Volga, Norrland, Belarus…). The great provinces of the East and North therefore yield almost three times more than the small territories of central Europe. On the other hand, they are far apart and armies march long distances.

The final ranking counts territories, not their size: a Russian province is worth one point, like a German state. The East makes you rich, the center wins you points. The income shown at the top of the screen and in the Realm tab already takes these values into account.

Kingdoms and their bonuses

RegionTerritoriesBonus (gold/s)
France13+10
Germany12+9
Spain14+11
Italy18+14
United Kingdom8+6
Poland7+6
Ukraine6+5
Romania7+6
Sweden3+3
Norway4+3
Finland3+3
Russia7+6

The Nordic kingdoms are the fastest to complete: Sweden and Finland (3 territories for +3) and Norway (4 for +3). Italy is the biggest bonus in the game (+14), but with 18 territories, including Sicily and Sardinia, it is also the hardest to hold. The 27 independent territories (Portugal, Benelux, Switzerland, Austria, the Balkans, the Baltic states, Belarus…) give no region bonus, but they count in the ranking like any other.

Sea links

Fifteen crossings connect islands and coasts. They are crossed like a normal border:

The United Kingdom reaches the mainland through a single direct crossing, from London and Kent to Hauts-de-France; the only other way in detours through Iceland and Norway. It is a natural stronghold. Seven territories cannot be chosen as a start: Iceland, Corsica, Sardinia, Sicily, the Balearics, Crimea and Kaliningrad.

Barbarians and wide spaces

With about 17 camps at the start, barbarians often hold the heart of the continent, between Germany, the Balkans and central Europe, where capitals are furthest apart. They block the roads between Houses during the first minutes, which gives each one time to develop. Razing them pays 120 gold each and opens the way, but a weak army breaks against them: a camp gains one pikeman every 10 seconds up to 30 soldiers. In the East distances are long: an army of knights alone, about 1.8 times faster, makes the difference there.

Recommended starts

A Europe game lasts 15 minutes by default. Use that time to invest in mines and upgrades: they have time to pay off. The basics are explained in the rules and the strategy guide.

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